zfun arcade · 30 games · 0 installs
Thirty 8-bit games,played right here. A built-in arcade for the radar: thirty small classics rendered on pixel canvases. Keyboard on desktop, touch pads on the phone — every game runs entirely in your browser, and your best scores never leave your device.
Snake Chase the food, grow the tail, never bite yourself. It speeds up as you grow. classic arcade play → Blocks Stack falling tetrominoes, clear lines, survive the gravity curve. falling puzzle play → Breakout Bounce the ball into six rows of bricks. Three lives, endless levels. arcade play → Pong The oldest duel in video games. First to 7 points beats the machine. versus cpu play → Invaders One cannon, 32 descending aliens, endless waves. Move or be overwritten. shooter play → Flap One button, impossible pipes, brutally honest physics. You know the drill. one button play → Runner Jump the cacti, duck nothing, outrun the speed curve as long as you can. endless play → Merge Slide, merge, double. Every move spawns a tile — chase the 2048 square. slide puzzle play → Mines 9×9 field, ten mines, pure deduction. Numbers never lie. logic play → Simon Watch the colors sing, repeat the song, round after round until it breaks you. memory play → Asteroids Rotate, thrust, shoot. Rocks split into faster rocks and the screen wraps. shooter play → Hopper Cross five lanes of traffic, ride the river logs, fill every lily slot. classic arcade play → Muncher 150 dots, a tight maze, three ghosts that read your position. You are faster. Barely. maze chase play → Kong Climb the girders past rolling barrels. The ape never tires, the barrels never slow. platformer play → Lander Gravity is honest. Touch down slow, level, and on the pad — or become a crater. physics play → Missile Command the battery, intercept the warheads, decide which city survives the wave. defense play → Racer A straight road, endless traffic, one speed curve: up. Meters are the score. endless play → Cycle Your light is the wall. Box in the red rider without touching anything, ever. versus cpu play → Bomber Plant bombs, mind the cross, clear every wandering foe — your own blasts count. arcade play → Cubes Hop the 28-cube pyramid, flip every face, dodge what tumbles down the rows. isometric play → Memory Sixteen cards, eight pairs, no timer. Fewer moves is the whole art. puzzle play → Whack Forty-five seconds, nine holes, moles that pop faster the better you get. reaction play → Stacker Stop the slider on the stack. Overlap keeps you alive, a full miss ends it. one button play → XO Tic-tac-toe against a machine that reads every branch. A draw is a win. board play → Ships Battleship on two grids: find the fleet before it finds yours. Red pips sink. board play → Slots Three reels, six symbols, twenty credits. Pure luck, zero real money. luck play → Pinball One ball, two flippers, three bumpers, one honest gravity. Three balls a run. arcade play → Hangman Retro tech and far-away places. Six wrong letters and the figure gets its hat. word play → Punch Telegraph, dodge, counter. Each KO brings a faster opponent with a longer chin. versus cpu play → Maze A fresh labyrinth every level and a clock that refuses to slow down. puzzle play →
How it plays.Three honest rules. Desktop: keyboard Arrows or WASD move, space fires and jumps, ↑ rotates. Each cabinet shows its exact control line under the screen — no hidden combos, nothing to memorize before you start.
Phone: touch pads Every game that needs direction buttons gets on-screen arcade pads sized for thumbs, plus gestures where they feel natural — swipe the snake, drag the breakout paddle, swipe the merge board.
Scores: yours only Best scores live in your browser's localStorage and sync with nothing. There are no accounts, no leaderboards and no telemetry — the arcade is a local machine, it just happens to live on a web page.